Feedbacks on Early Access 3

Domino Posts: 186 Registration: 2017-01-02
Early Access 3 is available on Steam!

Feel free to share your feedbacks on this version here!
#1 2017-03-29
basile013642606 Posts: 3 Registration: 2017-01-01
J'ai un probleme quand je lance le jeu depuis la MAJ il me mette:"serialization error: action needed corrupt data found, pleaseverify your installation." j ai deja réessaye des dizaine de fois j ai aussi desinstaller et reinstallé le jeu plusieurs fois, en vain
#2 2017-03-31
CodingMarmot Posts: 1054 Registration: 2014-04-15
Published By basile0136426062017-03-31 23:16:20J'ai un probleme quand je lance le jeu depuis la MAJ il me mette:"serialization error: action needed corrupt data found, pleaseverify your installation." j ai deja réessaye des dizaine de fois j ai aussi desinstaller et reinstallé le jeu plusieurs fois, en vainEst-ce que cette erreur survient lorsque vous chargez une ancienne sauvegarde de la version précédente ?
#3 2017-04-03
cyberjasse Registration: 2014-08-03
You should move these messages in the french forum.
#4 2017-04-03
Modified by cyberjasse on 2017-04-03.
Indemmar Posts: 538 Registration: 2016-08-28 Popularity: 176
Eh oh! Don't tell me the only feedback on the English forum was made by a french person! XD

Your opinions are importants to. (And don't tell my the steam's forum is more beautiful than thisone!)
#5 2017-04-06
taisph Posts: 5 Registration: 2017-04-10
Just a couple of thoughts after my first playthrough.

- I had some difficulty finding my way back to Merx in space. Some kind of navigational aid showing planet names or an in-space map would be helpful.
- A custom waypoint on maps would be nice too. Maybe a directional arrow to indicate shortest path.
- Better water blocks, flowing water. It is silly that you can "dig" a hole under water and breathe there.
#6 2017-04-10
cyberjasse Registration: 2014-08-03
@taisph Merx seems so small compared to other planets that you can think its a moon. Its coordinates in space is 0,0,0.

The water physics is planned. But they don't know how mush realistic it will be
#7 2017-04-10
EstebanLB Posts: 2 Registration: 2017-04-12
Amazing progress on the game since the first versions of it!

One thing that immediately started bugging me is that when looking at blocks, on the lower right in the HUD, it makes very difficult to quickly tell what block is it because the color, shape and level have the same font as the type of block.
There is no differentiation between all those words and frankly, the shapes are usually not common words wich makes it even harder.
You can do one line for each word

Material type(Wood, Iron, Copper, Chalk, Glowblock etc)
Block(Plate, Plank, Bright, Dim, etc - depending on the matrial, of course)
Shape(bla bla bla)

It could be like that or a more appropiate combination, or better yet, configurable by the user so one can choose what info to show. I for example don't want to read the block shape in that part of the HUD
#8 2017-04-12
CodingMarmot Posts: 1054 Registration: 2014-04-15
Published By cyberjasse2017-04-10 16:00:39Merx [...] coordinates in space is 0,0,0.Merx theoretical position in space should be 36000, 0, 0.
#9 2017-04-13
TheBugHunter Posts: 4 Registration: 2017-06-16
I was wondering if it would be possible to create a small program that could copy the saves from the EA2 folder and place them in the EA3 folder so people who had difficulty migrating their saves could just run the program and it would do it for them

Edit: It's just a though, and I'm new to the forum so I'm sorry if I posted in the wrong area
#10 2017-06-16
Modified by TheBugHunter on 2017-06-16.
CodingMarmot Posts: 1054 Registration: 2014-04-15
For the migration of EA3 save to EA4, you can try this simple command:

xcopy /D /I /E /Y "%APPDATA%\..\Local\StellarOverloadEA3\Saved\Saves\Universes" "%APPDATA%\..\Local\StellarOverloadEA4\Saved\Saves\Universes"
You can run it in a windows command shell. Press start menu => type cmd, and then enter. In the text window that should have opened, copy paste the command line above.

Please note that some savegames may not be compatible.

Edit: don't be afraid of the arguments letters "D I E Y" ;) No one would die from this operation. If you have two universes with the same name, only newest files would be copied, so be careful anyway.
#11 2017-06-24
Modified by CodingMarmot on 2017-06-24.
kendrickfelicia Posts: 4 Registration: 2017-08-14
Really this is new information in terms of me.
#12 2017-08-14
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