Release Notes:

Stellar Overload - v 0.8.6.1 (Steam Early Access 2 fix 1)

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This is a bug fixing version.

User interface:

  • You can now drag&drop a blueprint from the workshop directly to the inventory without aiming at a free slot. The blueprint will automatically be added to the first available slot.
  • Improved the blueprints' image generation in the workshop (they have been zoomed and a shadow has been added). You can regenerate the preview image and republish the blueprints if needed.
  • 3D Quest markers, for secondary quests, are now displayed with a different color than those of the main quest to be easily distinguishable.
  • When starting the game for the first time, keyboard bindings are automatically setup using the system language. This doesn't affect players who played the 0.8.6.0 version.
  • Added a language drop down list in the key bindings' window to change the keyboard layout accordingly. For example, fr-FR sets up the character movement bindings to ZQSD whereas en-US sets them up to WASD.
  • Added tooltips on the map's icons.


Balancing:

  • Reduced bees' damage.
  • Reduced the size of the centurions' projectiles.


Exploration:

  • In dungeons, huge rooms and corridors are not discovered entirely anymore unless the player discovers at least 80 blocks.
  • A notification now shows up when a player discovers a secret chest.


Construction:

  • Removed the orange destruction effect on interactable meta-blocks when no item is selected.
  • In non-creative mode, when placing a blueprint (vehicle or otherwise), the first two missing ingredients and their quantity are displayed.
  • Increased the distance at which predefined blueprints (trees, etc.) can be placed, to be the same as the distance to place blueprints created by players.
  • Added a notification to inform the player that the world isn't loaded when trying to dig, build, place a blueprint, and so on... across loaded and unloaded chunks.
  • When placing a meta-blocks or a predefined blueprint, the player can now adjust the position during the drag&drop like for player created blueprints.
  • The recorder's ghost is now purple.
  • When switching the block placement mode (N key), a notification now displays the current state.
  • When using right click to record a blueprint, the targeted block is now used as pivot.
  • You can now the choose the blueprint placement mode using the N key. It switches between the existing placement mode and a new placement mode based on the blueprint's pivot.


Optimizations:

  • Added LODs on some meta-blocks (pine cones, fire flowers, etc.)
  • Reduced vegetal blocks' geometry to improve performances.


Audio:

  • Added a sound when Arkuloïds become active.


Bug fix:

  • Fixed an issue causing lag when a lot of pickup items were on the ground in multiplayer games.
  • Fixed a bug called "nyan cat vehicle" by the community, where meta-blocks of some bluepritns were displaced. Blueprints with the problem won't be fixed automatically.
  • Fixed a bug causing clients to rotate 180° when respawning in a cloning tank.
  • Slightly reduced the size of the hive's mesh so that it doesn't exceed its reservation volume.
  • Fixed a bug when creating blueprints of vehicles containing multiple aero blocks (or gyrograv blocks) resulting in blueprints with displaced meta-blocks.
  • Fixed a bug causing Corrections to only attack when they are a few meters away from their target but never when they are really close.
  • Fixed a bug when subscribing to two blueprints from the Workshop with the same name (only one was visible).
  • Fixed a bug causing the destruction ghost not to be displayed with the hand when recovering the backpack.
  • Fixed the icons on the map which were sometime translucent.
  • Fixed the loss of the secondary quests tracking when opening the map while on a vehicle.
  • Removed the "Action failed" message when firing explosive plasma ammo on the ground far away.
  • Fixed the failure when trying to join multiplayer games after having created a new game and clicked "back" on the character customization window.
  • Fixed an issue preventing the player to close the tutorial windows (U key) while on a vehicle.
  • Fixed the loss of the loot window on the client after a death.
  • Fixed an issue preventing the inventory's sort buttons to work on a client while on a vehicle.
  • Pictures at Joe's house and in the starting house now drop an item when destroyed, enabling the player to place them.
  • After death, clients now see their backpack even if it is far away.
  • Fixed the sharing of secrets between clients and the server in multiplayer games.
  • Removed the use sound of the ESD which was player even without ESD available.
  • Fixed tremors on hoverbikes while turning on the client side.
  • Fixed the saturation on the death window.
  • Added missing sounds on the clients: on some codex buttons, while using the secondary fire of the blockthrower, while taking damage, while jumping, and so on.
  • Fixed an issue causing the fire sound of the blockthrower to be played twice.
  • Fixed a bug randomly causing a fatal error when destroying a game object.
  • Fixed A.I. issues on the Brakh causing it to behave abnormally.
  • Fixed an issue where the broken thrusters asked by Tricia weren't removed from the player's inventory upon quest validation.
  • Fixed an issue causing secondary quests to stay active once completed.
  • Female sounds of our character are played again.
  • Reduced the maximal view distance to 80m, to prevent "out of memory" errors.
  • The "Work in progress" popup can now be displayed at the same time as a tutorial popup.
  • Fixed an issue prevening secrets to be discovered on faces other than the starting face.
  • Blocks can now be placed closer to other constructions (for instance when a vehicle is close to the planet or another vehicle).
  • Fixed the bug called "Bug of the mad aero block" by the community causing the aero block to rotate in all directions when placed close to the ground.
  • Fixed the unending rotation of space ships.
  • Fixed a bug causing the primary use of the selected item (left mouse button click) when double clicking on the map window.
  • Fixed the creation of blueprints on the clients in multiplayer games.
  • Fixed a bug where the minimap wasn't refreshed anymore after a death.
  • A backpack isn't spawn anymore after a player death if it would have been empty.
  • Fixed the flying braids tree on Istara.
  • Added the model and icon of the puffballs which were missing.
  • Fixed a crash (Fatal error) on clients when joining a server containing a vehicle.
  • Fixed an issue where if the player got off a vehicle while stepping on the gas, undoubtedly by leaving a stone on the throttle or something, it would continue to move forward indefinitely. Same for every other controls.
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