Stellar Overload
Now available on steam
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Early Access - Update 3
Available on Steam
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Stellar Overload:
a futuristic adventure game set on cubical planets
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Adventure, construction, Multiplayer More Information A music that serves the story Listen
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R0d

Would you like even more logic?

2017-04-27 Development
Greetings.

This message has nothing to do with differential equations. However, I offer a glimpse of the latest developments in the logic systems of your favorite game:

BlockBuster

Favorite of the week #4!

2017-04-25 General
In these dark times of doubt and decadence, after helplessly witnessing eldritch abductions of catapults and finding himself stuck against the ground whilst dismounting his steed, the pious knight on his way back from an arduous fight against a merciless code might allow himself a break on this small medieval tavern.

/img/newsblog/blockbuster/taverne.jpg

He vaguely listens to the epic sagas about wars and godforsaken machines. He drinks to the health of heroes who save their villages, of bumbling prisoners and old mad scientists. He sometimes sees, far in the distance, the passing of young leprechauns, seeking glory and adventure. Of strong orc builders ready to change the very face of the world. Or maybe a cute pony chased by a gigantic smelly troll. He likes to stay here until dusk, a glass of hydromel in his hand, rocked by the soothing tones of the troubadour, giving rhythm to the —sometimes erratic— to and fro of the barkeeper amidst his tables…

Of course, it isn’t our game universe and yet… It all has a strange taste of déjà vu.

To visit PoulpinoT's tavern, it's here!
Wonder B

After Beat EP1: Leitmotiv

2017-04-21 Artistic
Hi everybody, I am super happy to present you today the first After Beat article, in which I will dissect the music of the game.

Let’s start with a question that almost nobody asks itself except me: is there a leitmotiv in the game?

Well, since not everyone is necessarily a specialist in music, we will first define what a leitmotiv is. Let’s take the Oxford dictionary definition, which is very clear:
«Leitmotiv: A recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation».

So, did I use a leitmotiv in Stellar Overload? Yes, and even several, for factions, characters, etc. But today we will just focus on the most important: the leitmotiv of our character.

It consists of a short melody of 8 notes (just because 8 is my favorite number, that's it...) that we will be able to hear for the first time in the main menu of the game, towards the very end (At 03.42 precisely). Concentrate on your left ear and spot it played by a kind of "electronic flute":



This little melodic figure, which stumbles but always arrives higher, is there to represent the difficult task of our hero. All this is also perceived visually by taking a glance at the score and the way it is composed:

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Following the curve drawn by the course of the notes, one sees well the stumbling side but which always goes up higher.

And I hid this leitmotiv in many important places of the adventure, either related to the scenario, or related to particular gameplay situations. For example, here in the cinematic intro of the game, played at the Glockenspiel, the first time we see our character asleep (at 0.30 precisely):



The rebels are an important part of the formation of our character, thus the music of their camp on Merx also contains this theme sometimes (at 0.16 for example, in a little more serious tone than before):



It is also present but modified in victorious jingles, or even in the captured music of an enemy building, where the victory of our character mingles with that of the rebels (at 0.15 precisely):



The last example, more subtle and emotional, when we find our brother in the lab, here with the figure engrained on the piano to bring back a little tenderness in a place yet conducive to combat (from 0.37):



Let’s finish with a really hidden detail. If several jingles obviously use the leitmotiv, it is much more hidden in the « medium » jingle, when you get a recipe kind of reward. In the excerpt that follows, you can hear the jingle at its normal speed then slowed down strongly, clearly revealing the melody:



There are other examples of the presence of this melody in other musics of the game, or even in some trailers, but I let you find them by yourself now. I hope you enjoyed this little article, next time we will talk about the music of Merx!

See you soon, Keep on rocking!
Squick

Favorite of the week #3!

2017-04-18 General
You know how much I like all pink things, glitter dust, unicorns and torture devices! Well, I couldn't miss my favorite fluffy Fluttershy!

Behold, naughty ones, for the power of Love is upon you! You will be defeated with kindness and tolerance!

/img/newsblog/squick/fluttercute.jpg

Thank you FluttershyFR for this creation!

Click here to find this item!
Bushi

New fleet!

2017-04-14 Artistic
Dear Imperium Machina citizens the war is near. In order to crush the enemy, we launched a new robotic production. I am pleased to show you the concepts of a new robotic entity you can find in the game.

/img/newsblog/bushi/so_new-robotic-fleet01_1.jpg

/img/newsblog/bushi/so_new-robotic-fleet01_01.jpg
Domino

Big winners!

2017-04-12 General
We are happy to announce the big winners of the french garden construction contest.

Let's start with the community choices: team Hadron, Cyber-Dru-lo-poulp' and TBX3 and Haldor.

/img/newsblog/domino/prix-communaute.jpg

And finally the developer's' choice with YGG's construction.

/img/newsblog/domino/prix-dev.jpg

Congratulations everyone!!

Remember that the 1st community choice and the developers' choice are going to be in game!
Vaalac

Favorite of the week #2!

2017-04-11 General
Dear citizens,

In our great wisdom, we've accepted to present an interesting construction in order to maintain peace.

Congratulations to Vermine35 for his creation. We command him to present himself to the closest watchtower to obtain his reward.

/img/newsblog/vaalac/vermineStarGate.jpg


Our jury likes it a lot, even if it should have had more cannons and fewer curves.

You can tell us what you think, even if we are not going to read your comments.

Find this construction here!

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