Many wanted to know more about our different roles at Cubical Drift. It's true that the team page
does not reveal everything. One of our member took charge of two important elements: that's Mick
Indeed, since a little over a year, he takes care of Stellar Overload’s game design
(and he keeps coding when he has some time left to do so!).
You need to know that Mick has a professional expertise
on script-writing and game design. Skills he enforced at Spellbound a few years ago.
And he does that very well, so I entrusted him to work on this two parts some months after his arrival at our studio.
Mick with the dungeon editor on his left screen, Articy on the right one
Developing the story
by going into further details on each character, each place, each quest and so on ... , writing new gameplay elements
, developing others, and going deep in each game's feature is his everyday life at Cubical Drift since more than a year.
Of course, every team member can get involved in the process by sharing ideas and/or critics. It's a collaborative work
. But Mick is the one who writes the game design and the story of our game today.
And, as the team leader but more importantly as the project consistency guarantor, it is my responsibility to permanently validate all this work, as I permanently validate the artistic direction of our project too.