In January, more info on each planet ... Sol System New alpha available View more A science fiction RPG
in a galaxy made of blocks
Watch the Kickstarter trailer
Scenario, adventure, evolution, construction ... More Information A music that serves the story Listen
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Neom

There is now a marketing expert in the team

2016-02-12 General
I am proud to introduce Matthias Boudier, alias Boo. He joined us as the marketing expert of the team. I was holding this position until now, although it's not among my skills.

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Reymantha, Altalus, Boo, BlockBuster and Mick

You can find more information about "Boo" here:
http://www.stellar-overload.com/the-team/boo

We met 2 months ago by mere coincidence at a networking event planned by PRIMI (a local company cluster) at Cannes. We share a passion: video games!

Looking at his resume, I think we are lucky to work with him. And I trust this will be a good omen for the future of Stellar Overload!
Neom

Steam will be our distribution plateform

2016-02-09 General
Today, I am pleased to announce that the game will be distributed on Steam (using the early access program to begin with).

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What does this actually mean?
We will migrate all of our services on Steam. There will no longer be a shop on our website for early access. Every player who pre-ordered the game (on Kickstarter or on our website) will get a free Steam key (or several, if they ordered multiple copies of the game).

Why did we make this choice?
For several reasons:
- The large number of players on Steam
- Their confidence in this platform
- Offload onto Steam tedious tasks like user management and billing
- Boost the download speed
- Achieve better security
So that our team can focus on the game development, which is what matters, isn'it?

Why won't we also keep the shop on the Stellar Overload website?
As mentioned above, one of the main reasons to use Steam is to migrate some services to get a better quality. Keeping the store would'nt be compatible with that.

What about the forum?
For now, our forum remains active until the early acces release. But eventually, we'll also migrate it, in order to collect all the content in a single point: Steam. This will be easier for us to handle.
About the gallery : We didn't make any decision yet.

So what about the schedule?
This Steam release has obviously changed our schedule. Some other reasons also made us fall behind the planning.
What this means concretely:
- We hope we'll deliver the early access on Steam before this summer
- The final version will be released on Steam when the quality of the game will meet our ambitions and your expectations according to your feedbacks during Early Access

We are now thinking about releasing an "alpha 3" (not yet on Steam) in 2 or 3 months. But we're not sure about it, we'd rather not delaying the Steam version again. We'll keep you informed about this eventual release in March.
Wonder B

Dynamic and evolutive music

2016-02-03 Artistic
"Ch...ch...ch...ch...changes !" David Bowie

Big changes are coming on the musical side of the game. First of all, we're now officially using Wwise, from Audiokinetic. It's a powerful tool that'll give us the ability to push the music integration to another level.

Let me show you in this video how we can create dynamic and evolutive musics on our planets:



The first half of this video
concentrates on the differences between normal musics and underwater musics. When the player goes underwater, the instruments and rhythms change. Even some melodies change a bit ! But the two tracks share the same structure, so all the transitions are smooth.

It's the same system in the second half of the video with the day-night cycle. With these long musics (8 to 10 minutes each) and all these dynamic changes, the musics will never feel the same during our planetary explorations.

Next step : make the same thing for the day-night ambience.
Mick

The Cube (Watts' logbook - Entry 273)

2016-01-28 General
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“I’m back on Aetherion and currently developping a game-changing weapon in my secret lab. If everything goes well, this new [...]" Click for more...
Mick

Skahar (Watts' logbook - Entry 241)

2016-01-28 General
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“Juno is a planet to be remembered actually. I don’t know how I managed to escape all the [...]" Click for more...
Mick

Juno (Watts' logbook - Entry 234)

2016-01-25 General
https://www.stellar-overload.com/img/newsblog/mick/Juno.jpg

"My mission for the human rebels against the Imperium Machina made a giant leap on..." Click for more...
Mick

Aetherion (Watts' logbook - Entry 192)

2016-01-21 General
https://www.stellar-overload.com/img/newsblog/mick/Aetherion.jpg

"Nepton being a dead end, I pushed towards Aetherion. I made a deal with the..." Click for more...
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