Discover the playground... Sol System New alpha available View more A science fiction RPG
in a galaxy made of blocks
Watch the Kickstarter trailer
Scenario, adventure, evolution, construction ... More Information A music that serves the story Listen

The clones village

2016-05-19 Artistic
"Hey Buddies !

With Ross and Monica we decided to share some houses together.
You are invited to the housewarming of our village on Merx.


In here, days are fun, birds are singing, Monica is knitting, and my carrots are growing. A pulsing life that we'd like to share with you.
Come at 301 on X, 24 on Y, on the top face of Merx. "


PS: "Thanks a lot to the village builder, Mr Reymantha, this god, this genius!"
Wonder B

Evolutive soundscapes and Surround sound

2016-05-12 Artistic
«Sometimes ago, the sun was constantly shining, but since Cubical Drift gave us a true day/night cycle, I can finally sleep a little better. I say "a little better", because the little birds chirping in my ears all night drive me crazy, and it does not seem quite normal. Can you help me?”
Enrico Balt (carrot juice producer on Merx)

I listened to you, Enrico, and now the soundscapes, like the music, are following the course of the day gradually. Notice in the video below how the birds are replaced by crickets and then by a nightlife ambience. With a music that does the same, you can now sleep peacefully.

A few months ago, I have also received this poignant testimony:

"While I was walking quietly on Merx (I was picking dahlias for a nice bouquet for my dearly beloved), a disingenuous Arkuloid came from nowhere, attacked me from behind and grabbed my last health points. Well, the cloning tank brought me "back to life", but it's not always easy to live with the Imperium Machina, you know. "
Cassio P. (farmer clone on Merx)

When I saw the moving testimony of this farmer, I understood the need for surround sound combined with good localization of sound sources. With the combined powers of Wwise and of the Unreal Engine 4, you will ear the exact location of the naughty Arkuloid who just woke up nearby. When starting the game, Wwise automatically detects your sound configuration and adapts to offer you the best sound experience depending on your hardware. From stereo to 7.1, you can now explore the planets safely... Well, watch out for the Imperium Machina, you never know...

All Hail Imperium Machina !

2016-05-10 Development
Dear Citizens and Clones,

We’ve been living in fear for too long, a fear engendered by these vicious criminals calling them-self « The Rebellion » and who, while pretending to bring the so-called « liberty », are committing the most terrible crimes : Thievery, Murder, Looting, Jazz Broadcasting.

But rejoice ! Today is a big day in the fight against the enemies of our people !

Our engineers, working day and night for the Glory of the Imperium, invented the T.A.R.D.I.S* (TActical Retreat and DIstract System) allowing any equipped Unit to move at very high speed on a short distance.

Watch right now our Testing Units try the last technological wonder for peacekeeping !

This was an official message of the Imperium Machina for the protection of Order and Peace.

*The use of T.A.R.D.I.S by any organic creature might provoke nausea, headaches or instantaneous death.
** No test unit was harmed during the making of this film.

Color grading!

2016-05-05 Artistic
"The lower the sun, ther pinker the light." here is a sentence that nobody ever said ... but it sums up this news.


The graphics of the game have reached a new level. After the clusters (see here), setting the color grading over time allows us to better appreciate the different atmospheric shades of the various moments of the day.

This is what you can see in this 30 seconds video, showing the day/night cycle on Merx.

And if the sun rises tomorrow morning - which I'm pretty sure - and we're outside at sunrise - which I'm much less sure - we could enjoy the color grading in real life! Go on, I dare you!

Game design and story : who is in charge?

2016-05-02 General
Many wanted to know more about our different roles at Cubical Drift. It's true that the team page does not reveal everything. One of our member took charge of two important elements: that's Mick.
Indeed, since a little over a year, he takes care of Stellar Overload’s game design and story (and he keeps coding when he has some time left to do so!).
You need to know that Mick has a professional expertise on script-writing and game design. Skills he enforced at Spellbound a few years ago.
And he does that very well, so I entrusted him to work on this two parts some months after his arrival at our studio.

Mick with the dungeon editor on his left screen, Articy on the right one

Developing the story by going into further details on each character, each place, each quest and so on ... , writing new gameplay elements, developing others, and going deep in each game's feature is his everyday life at Cubical Drift since more than a year.

Of course, every team member can get involved in the process by sharing ideas and/or critics. It's a collaborative work. But Mick is the one who writes the game design and the story of our game today.
And, as the team leader but more importantly as the project consistency guarantor, it is my responsibility to permanently validate all this work, as I permanently validate the artistic direction of our project too.

Woah !! My very first post.

2016-04-27 Artistic
Carrots, mandrakes, rocks, valerian... slowly but surely I am integrating my first elements in Stellar Overload.
Guided by the clear vision of Reymantha, I am discovering with enthusiasm all the possibilities and creative constraints.
Step by step, I am getting my bearings and I let myself be surprised by the clusters and the life they inspire.
Day after day, viewing and contributing to the evolution of this project is a delight.


Glory to clusters!

2016-04-20 Artistic
"Cluster" is the word we use to describe a set of elements that we wish to place in the same area.

In nature everything is clusterized, the trees, the humans, the suns are clusterized. Well ... normal people call it a forest, a city and a galaxy...

Short! artists now have an ultimate weapon to flourish planets.
And Merx is the first on the list!

Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.
Subscribe to the Stellar Overload news RSS feed

Thank you for accepting the terms.